Micro Nova
MICRO NOVA
Black space. White wireframes. One HTML file.
MICRO NOVA is a tiny tribute to Elite (Acornsoft, 1984), rebuilt as a pure
1-bit vector game: every star, ship and station is drawn with lines, every
sound is synthesized on the fly, and the whole game lives in a single
index.html with zero libraries and zero assets.
You start docked with 100 credits, a 7 light-year fuel tank and an empty
hold. From there it is up to you.
THE GALAXY
- 20 procedurally generated star systems, seeded the same for every pilot.
Each has its own economy, government, tech level and population, so
prices, dangers and opportunities change from port to port.
THE MARKET
- Five commodities: Food, Minerals, Computers, Machinery, Medicine.
- Prices drift over time and every station quotes a buy/sell spread.
There are no permanent trade routes. What printed credits yesterday may
lose money today, so keep reading the market and keep moving.
THE CONTRACTS
- Every station offers bounty contracts (kill N pirates) and delivery
contracts (haul N tons to a named system), refreshed on each docking.
Combat pays. Cargo pays. Both buy you out of trouble.
THE FIGHT
- Pirates hunt the lawless systems. Fly with pitch, roll and yaw, manage
shields and hull, and shoot straight. Every kill pays a bounty and every
kill counts toward your combat rank:
HARMLESS - ROOKIE - PILOT - VETERAN - ACE - LEGEND - NOVA.
THE SHIPYARD
- Spend your credits where it hurts: Cargo Bay +10T, Shield Booster,
Hull Plating, Fuel Tank +3LY, Beam Laser. Death resets everything,
so upgrade before you push into dangerous space.
THE GOAL
- Reach the rank of NOVA with 5,000 credits banked. The game tells you
when you have won.
NEW PILOTS
- Press T for an 8-step interactive training mission (roll, pitch, yaw,
throttle, scanner, approach, docking). Press F for fullscreen.
CONTROLS
- Arrow keys ... Pitch / Roll
- A / D ........ Yaw
- W / S ........ Throttle
- Space ........ Fire
- H ............ Hyperspace
- Enter ........ Dock / Launch
- T ............ Training mission
- F ............ Fullscreen
- If keys do not respond, click the screen once first.
TECH NOTES
- Single HTML file. No JavaScript libraries, no image or audio assets.
- All graphics are line-drawn wireframes on a 240-line logical display
that adapts to any window size and stays crisp on high-DPI screens.
- All audio is generated with the Web Audio API.
- Best played fullscreen on a 16:9 display (press F).
Made for the 1-Bit Jam. Made by Inner Voice Logistics
| Published | 6 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Shane |
| Genre | Simulation |
| Tags | 1-bit, elite-like, Retro, Space Sim, Trading, wireframe |
| Content | No generative AI was used |
Development log
- Devlog 16 days ago



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