Improvement
After months of refining mechanics and polishing UI, I’m thrilled to release the Improved Version of Virus Idle. This build transforms the original idle/incremental prototype into a richer, more immersive experience — blending incremental gameplay, real-world computer virus lore, and a procedurally generated infection map.
Players now not only generate Infection Points (IP) but can strategically spread their virus across a simulated network, upgrade their malware inspired by real-life worms, and unlock lore about the most infamous cyber incidents.
🔹 Key Improvements
1. Procedurally Generated Infection Map
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Each session generates a unique network of nodes and connections, simulating devices and networks.
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Clicking a node injects IP into your system, while infections can spread across connected nodes.
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The map acts as a visual representation of your growing digital influence.
2. Upgrades Inspired by Real-Life Viruses
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Unlock upgrades like:
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Morris Worm (1988): +0.5 IP/sec
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ILOVEYOU (2000): +5% click spread chance
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Conficker (2008): +5 IP/sec
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Stuxnet (2010): ×2 IP/sec multiplier
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WannaCry (2017): +20% prestige fragment yield
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Emotet (2019): +10% IP/sec scaling
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Each upgrade unlocks lore logs, sharing the history and impact of real-world malware.
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Players choose which historical exploits to invest in, adding a strategic layer to incremental play.
3. Polished UI & UX
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Redesigned splash screen and main menu for smoother onboarding.
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Side panels show IP counters, threat levels, and upgrades.
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Dynamic log panel updates with events, upgrades, and lore entries.
4. Prestige System (Recompile)
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Players can recompile their virus, resetting soft progress but earning Code Fragments that multiply future gains.
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Prestige interacts with upgrades and map generation, rewarding long-term strategy.
5. Gameplay Balancing
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Device tiers, upgrade costs, and IP/sec scaling have been carefully tuned for gradual progression.
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Threat dynamics simulate antivirus detection — overexposure can trigger antivirus actions, temporarily reducing effectiveness.
🔹 Development Notes
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Implemented canvas-based procedural map with nodes representing infected devices.
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Upgrades use one-time real-virus unlocks for authenticity and lore immersion.
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All values (IP/sec, upgrade costs, threat growth) have been playtested to ensure smooth early-to-mid game pacing.
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Autosave and import/export functionality preserved for persistent progression.
🎯 Next Steps
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Add interactive events on the map, such as security patches or network firewalls.
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Implement achievements for unlocking all virus lore upgrades.
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Expand endgame scaling with late-game nodes and multi-tiered network clusters.
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